Grapple – Medium Enemy Rigs (Pre Vertical Slice)
Created Friday, February 8th, 2013 | Added Friday, February 8th, 2013
Description:
- Created a rig from scratch
- Not used in game, but gave a good idea about the amount of time that would be spent animating the medium enemy using this method as opposed to the following method
- To save time on rigging and animation, we decided to pull one of UDK’s default skeletons and its animations and apply it to the medium enemy model
- Researched and used Umodel to rip the skeletons and animations from UDK
- Moved medium enemy model’s geometry to fit the first frame of UDK’s run forward animation
- Weighted the medium enemy model to the UDK skeleton
- Once the model was weighted, new animations (from UDK that used the same UDK skeleton) could be dragged into Maya and the bound model correctly snapped into place
- Some clean-up was required on an individual basis
Related Work:
- Medium Enemy Animations
Proxy medium enemy model by James Diab.