Grapple – Particle LOD System
Created Tuesday, June 11th, 2013 | Added Tuesday, June 11th, 2013
A particle level of detail system that I created for our FIEA capstone game, Grapple. Our game uses many, MANY particles, but they were slowing the game down significantly. With this new system, we can use many more particles than we could before with a MUCH better frame rate than using just a few particles without this method.
Smoke particle and particle LOD system by Adam Grayson
Fire particle by James Diab
Amina (main character) model by Karen McCarthy and Nisa Martinez
Amina rig by Robert Campbell
Amina animations by Robert Campbell and Jacob Hemphill