The goal of this project was to create a sculpture that used “lines in space.” I chose to create lines that were both in a virtual space as well as a physical space. I modeled a virtual room in 3ds Max (this was the first time I used the program and was before I had used Maya) along with a couple of shelves with some items on them and a box between the shelves. I also created the shelves and box in real life using pieces of wood. I set up the box and shelves in the corner of the crit room and projected the virtual room onto the corner and the physical shelves/box. Viewing from the right angle, a false sense of depth was created. It looked as though the virtual room went back into space as if the walls it was projected onto were not there. So I had, with virtual and physical lines, created a space that didn’t actually exist. A pretty cool effect if I do say so myself!