PIE 1 Art- Concept Art
Choose one of your two environments from the previous assignment and “take it to the next level.” Like the previous assignment, don’t worry about textures, just focus on improving the model.
This was the second project in our “painterly” environment assignment. Because I was already working on my Metroid environment in our modeling class, I decided to stick with the Zelda environment for this class. I went back and tweaked a few parts of the Pyramid itself, but most of the work was on the grounds around it. I added the statues, the trees, the different patches of grass, the fence, and the rocks. Again, I equated one pixel in the screenshot to one unit in Maya.
I took the renders from Maya and arranged them on a page in Photoshop. Finally, we printed these out (the last image below) and hung them up.
The “revisions” mentioned in the image descriptions refer to the numbered save files I have for each model. For example, I have five different files, each being more complete than the last, with the fifth being the final model that I used for the final printed image.
Tris: 1,262,848 (without outlines), 3,263,838 (with outlines)