Class:
PIE 1 Art- Modeling
Assignment:
Use Maya to finish texturing and lighting the Metroid ship redesign that you’ve modeled and UVed in the previous assignments. You may use one color map, one specular map, one emissive map, and one normal map. Each map can be up to 2048×2048.
Description:
I based the design and color scheme of the ship off of both Zero Suit Samus and Samus’ Fusion Suit. The scratches near the tail are intended to be from Ridley. Also, there are certain parts of the ship that really remind me of Feraligatr (unintentionally) :P. Maybe the Metroid character artists were big on Pokémon at the time…
Tris: 8,298 (I THINK the tri limit was increased, but I don’t remember…)
Maps: Color (2048×2048), Incandescence (2048×2048), Normal (2048×2048)