PIE 1 Art- Modeling
Use Maya to recreate one of the two provided environments from Metroid Fusion. The chosen environment should be build using modular set pieces. Use 12,000 tris or less.
I chose to model the Recharge Station. I got a few screenshots from the game and modeled the environment to pixel perfect accuracy (which was relatively easy since it’s a GBA game). Each pixel in the screenshot is one unit in Maya. This, however, became more difficult once I started modeling objects in the screenshot’s background since there’s perspective and diagonal lines and such. I did my best to match it pixel-for-pixel, and I was surprised at how well everything fit together in the end. Apparently I made some pretty good guesses on measurements 😀
The “revisions” mentioned in the image descriptions refer to the numbered save files I have for each model. For example, I have seven different files, each being more complete than the last, with the seventh being the final model that I turned in.