PIE 1 Art- Modeling
Use Maya to finish working on your hard surface, high res Samus redesign model from the previous assignment. Don’t worry about texturing or lighting or anything yet, just focus on the model itself. Again, because this model wouldn’t be used in a game, and it’s purpose is to provide a normal map for your low res mesh, there is no tri limit.
Using the top half of my high res model from the previous assignment, I finished the rest of the body. On top of adding detail to the model, I went back and redid a lot of the original, low res model too. At the same time, I made those same corrections/tweaks to the high res model. While I was working on the model, I really wasn’t too happy with it, but once I finished, I was pretty pleased with how it turned out 😀
The “revisions” mentioned in the image descriptions refer to the numbered save files I have for each model. For example, I have 16 different files, each being more complete than the last, with the 16th being the final model that I turned in.