Medium Enemy Animations
Added Monday, March 11th, 2013
Medium Enemy:
Description:
- Animated the game’s medium enemy using one of UDK’s built-in skeletons (K_AnimHuman_BaseMale) in Maya
- Some clean-up was required on an individual basis
- The Run Forward animation was greatly manipulated to give the enemy a bigger stride and more threatening run
- Created a AnimSet/AnimTree in UDK to call and control the animations
- Animations:
- Attack
- Idle
- Jump Idle (while falling)
- Jump Landing
- Jump Preland
- Jump Up
- Run Forward
- Run Backward
- Run Left
- Run Right
- Stand from Cannonball Entrance
- Take Damage
Related Work:
- Ripping Skeleton/Animations from UDK
- Medium Enemy Rigging
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