Overall Description:
- Created UI/GUI elements for Grapple, pre Vertical Slice
- The only piece I created from scratch was the grapple target reticle (which itself was based off of several concept icons by Nathan Strickland)
- All other pieces were created from art by others on the team (see Credits below)
Icons:
Description:
- Images used as icons for various Grapple-related things such as scripts, .exe’s, shortcuts, etc.
Related Work:
In-Game:
Description:
- The UI (target reticle) that appears over grapple-able areas in-game
Related Work:
- None
Loading Screen:
Description:
- Collected concept art and put them together in a movie to be used as a loading screen
- Different formats and dimensions were tried in order to get the movie to display correctly in-game
Related Work:
- None
Outro:
Description:
- The screen that displays after the demo’s final sequence
Related Work:
- None
Splash Screen:
Description:
- Splash screen created from concept art
- Displays whenever the game launches
Related Work:
- None
Title Screen:
Description:
- Title screen that displays when the game launches
Related Work:
- None
Credits:
- Loading Screen:
- James Diab – environment concept, medium enemy model and render
- Karen McCarthy – Amina backpack concept
- Ryoma Tazi – Amina, Destrozar, medium enemy, and environment concepts
- Amina, Destrozar, and environment concepts by Ryoma Tazi