After we had tried and discussed a few other options for conveying damage and Amina’s health, we decided to try some kind of red flash onscreen when hit. We did have our hesitations with that option as it is so overused by games, but we tried it anyway. Maybe we could push it more towards blood/dirt/oil getting onto the camera or something… At first, I just made a blood splatter image in Illustrator so that we could see kind of what it would look like. After that got fairly good feedback, I made a more grungy looking image to replace it. Then in the shader, I was able to give it a dissolving effect when it appeared/disappeared.