One of the last effects we needed for the game was one for when the Destrozar furiously hits the ground during the final cutscene. Something that big hitting the ground that hard would make quite a lot of dirt fly around… Because I was working on five or six particles at the time, and we were running out of time, Anthony Fariello (on team Warp Derby) was kind enough to let us use his explosion particle (which are the explosions in the cutscene).