Archive for the ‘Game Engines’ Category

Scoreboard

Posted on: February 21st, 2012 by Adam No Comments

The assignment for this project was to make a “minimal game” in Unity.  I asked myself things like, “What is a game?  What makes something a game?  What’s the most basic characteristic of a game?”  After much thought and in class discussions, I decided to make a game where the only purpose was to get points (a score).  If the player is the competitive type, he or she will most likely try to get a high score, but that goal is not mandatory.  The minimal goal would be joined by minimal gameplay—the pressing of a single button.  What’s more, I decided to make the game visually minimal with the use of only black and white and 8-bit text.

INSTRUCTIONS: Input initials (followed by enter) and click to score points!