One of the things we wanted to do originally with Grapple was to have very little, if any, GUI during gameplay. We wanted to try to integrate the GUI into the game (think Dead Space). One of the obstacles was being able to show the player Amina’s health. How could we do that without a health bar?
One of the ideas we talked about was integrating her health into her backpack somehow. Perhaps we could have little lights or something light up/turn off to represent Amina’s health. We ended up instead using a bloody/dirty damage overlay to convey damage/health, but you can see some concepting I did on the backpack idea.
Amina model: Nisa Martinez and Karen McCarthy